LOCKDOWN QUESTReinterpretations of the traditional tarot deck, digital illustration.
This work is part of the ongoing Vide Magmas project, an imaginary girl gang of six characters, each a refracted piece of the artists identity. This set of illustrations began in february 2020 prior to the onset of the global pandemic, and continued through it until November 2020. Each card became a reflection of real world events, as the real world leaked into the imaginary world of Vide Magmas.
Tarot decks are often used in divination, but can also become a simple tool for introspection. The tarot is structured like a choose your own adventure game, based on the mythological archetype of the hero’s journey. The symbolism and narrative structure are ambivalent enough to make a kind of sense to the ‘reader’ no matter what arrangement they are in. In this way, the tarot deck becomes like a kind of alphabet, with endless possibility for making meaning. Identity itself is a kind of self-mythology, given structure by the story we tell ourselves about who we are and what made us. During the 2020 covid lockdowns, the creation of this tarot deck became a place where a personal-mythology could be played with in a period of isolation, unknowable futures, and shifting normalities.
INKTOBER 2021Digital illustrations, and fictional prose.
This work is part of the ongoing Vide Magmas project, an imaginary girl gang of six characters, each a refracted piece of the artists identity. This set of digital illustrations were made in response to Inktober prompts created by artist Furry Little Peach.
The set became a kind of sketchbook. The initial ‘sketch’ for each prompt was begun as a rough piece of fictional prose featuring one of the six gang members and an accompanying emotion. The writing was then used as a way to visualise a scene that was illustrated. Much like the preceding project ‘Lockdown Quest’, this set of digital drawings built on the idea of a self-mythology, experimenting with playful methods of narrative construction and worldbuilding. The fictional girl gang and their imaginary universe are like a sandbox mode for the artist’s identity, a processing space for slippery ideas.
CUSTOM SKATES - ANDIAcryla-guache on leather.
This work is part of the ongoing Slayrmoon project that collides the world and visual language of vide magmas with a real-world subculture in which Gemma has found her real-world ‘girl-gang’; roller skating. Slayrmoon is her skating alter-ego, like a combined mega-tron of Vide Magmas, manifested in designed objects that continue to overlay the imagined and the digital with the physical and the ‘real’.
These custom painted roller skate boots were commisioned by fellow Melbourne skater and friend Andidextris. Andi wore her first pair of roller skates at age 5 and then dedicated the entire 1980’s to the art of figure skating, competing in figures, freeskating and dance. She now enjoys being part of the skate community and sharing her knowledge and skills to inspired skaters. Find Andi on instagram here @andidextris. These custom skates feature the distinct visual language of Gemma’s practice, depicting a snake and whale picked for their symbolism in relation to Andi’s skating identity.
To enquire about commisioning your own custom skates please contact via email.
GIRL GANG MANIFESTOInstallation of painted banners, fabric structures and interactive projection.
This work is part of the ongoing Vide Magmas project, an imaginary girl gang of six characters, each a refracted piece of the artists identity. Girl Gang Manifesto was the final installation and thesis for the Masters of Fine Art completed at RMIT University. The installation features three fabric, constructed and painted banners titled ‘Personal Stuffing’ that contemplate the way in which identity in a capitalist society is firmly based in a relationship with objects. These banners are positioned in a triangle configuration, interspersed between another work titled ‘Pink Pavillion’ and a partial slice of pink background formed out of a painted floor and fabric wall. The gauzy fabric of the three banners overalys the imaginary world of the gang on the physical space, allowing the viewer to walk between the layers of foreground and background.
‘Pink Pavillion’ is an interactive projection overlayed on a partially walled fabric pavillion, where the viewer can walk another of the characters through an endless pink expanse with a game controller. It is an upturned rendering of a game, empty of purpose. Objects, characters and small looped animations generate at random in the expanse as the character walks at a permenantly flaneurise pace. This aimless game invites the viewer to be part of the girl gang, but without any goals the installaion remains a slippery, gauzy overlay that hangs on the edge of a fully formed narrative.
Vide Magmas are a compartmentalised depiction of self, Gemma’s own identity library, each a facet of a whole. Riffing on the pop-culture ideal of the social media age ‘girl-gang’, this is in contrast a ‘girl-gang’ of one, where Gemma, tounge-in-cheek, keeps her own company. Vide Magmas was created with an interest in the consequences of a growing merge between the digital realm and the physical. This project possesses a curiosity about the effect of this on the mechanics of identity. It has become a world building project that transforms Gemma’s identity into a sort of simulation in constant process, contemplating the possibilities that lie in the subconscious parts of the self, in the imaginary and in the science fiction. A virtual manifestation of identity that reflects the real and artificial back and forth until the boundary between is blurred.
PERSONAL STUFFINGInstallation of painted banners, fabric structures and interactive projection.
This work is part of the ongoing Vide Magmas project, an imaginary girl gang of six characters, each a refracted piece of the artists identity.
‘Personal Stuffing’ consists of three fabric, constructed and painted banners depicting three of the characters from the girl gang. Each is surrounded by an assortment of objects and symbols associated with their character. Some of the items are real possessions of the artist, and some are invented. In one banner the rollerskating character clasps a broken wrist encassed in a cast, alluding to the real world event of a broken wrist the artist experienced in the middle of working on this project. This leaking between real and imagined blurs the line between the two, overlayed in gauzy layers, much like the semi-transparent material the characters are painted on overlays the physical backdrop of the gallery wall, leaving navigable space between.
Riffing on the pop-culture ideal of the social media age; the obligatory girl-gang, Vide Magmas is in contrast a ‘girl-gang’ of one, where Gemma, tounge-in-cheek, keeps her own company. Vide Magmas was created with an interest in the consequences of a growing merge between the digital realm and the physical. This project possesses a curiosity about the effect of this on the mechanics of identity. The compositions of ‘Personal Stuffing’ allude to the popular flatlay trend, contemplating the way in which identity in a capitalist society is firmly based in a relationship with objects, in a time where anyone can ‘curate’ their own persona.